Use it to prototype scenes with instant voice audio files, or produce in-game dialogue for your main characters or NPCs, or to power accessibility features—verbal menus, video descriptions, audio prompts, etc.
If you prefer to work in a different engine to Unity or Unreal Engine, ReadSpeaker provides the same high-performance neural voice capability for your custom game engine through the ReadSpeaker speechEngine SDK.
ReadSpeaker is also a unique provider of white glove custom and ethically cloned voice design services based on voice actors or narrators specified by the customer. With a custom voice, game studios can secure a digital carbon copy of a unique character voice, and ensure continuity into the future, without needing to go back to the recording studio.
We provide TTS solutions for any type of application, from small-footprint neural synthetic speech to the latest end-to-end voices. Our flexible speech-engine technology matches any game’s technical requirements, with a variety of deployment options and a range of data footprints.
From the upstart indie platformer to the latest triple-A spectacle, ReadSpeaker TTS takes video game development to the next level.